Here it is, as promised. Keep in mind that even though I do not have formal training as a writer, these are the things I keep in mind when writing my characters. I have had varying levels of success here at dA and you are free to use my ideas or not. I'm not claiming to know it all, the below is not gospel and it's not guaranteed. But you never know.
Comments are appreciated, haters are welcome.
How to Create Compelling Characters
I can't speak for everyone but I read for compelling characters. If the characters really move me, the plot can be as thin as it wants; though it's not always easy to have characters carry the whole thing if nothing is happening.
Where do we find compelling characters? In books, of course, but they're obviously not confined to books. Compelling characters in movies are just as important. Unless you're doing improv, plays and movies require scripts, and that's where we come in. So let's not split hairs because books and movies are important to what being entertained and entertaining others.
To illustrate the differences between character-driven plots, action-driven plots and a combination of both, here are three movies from the Coen Brothers:
The Big Lebowski is most definitely character-driven. The plot is a moldy-oldie: "a case of mistaken identity". But it's the quirkiness of the characters that cause me to watch it over and over and over. Each character is unique. The Dude, Walter, Donny, Maude, The Big Lebowski, Grant, Bunny, Jackie Treehorn, Larry Sellers, the detective, the landlord, the nihilists... I think they're all fantastic. Normally books or movies with this many characters can be confusing but this one required them.
No Country For Old Men is more plot-driven. I think the ACTORS are more compelling than the characters they are portraying (the cowboy, the hunter [incidentally one of the frickin' scariest characters I have ever seen in a movie], the sheriff, the girlfriend, Woody). But the plot is constantly forward-moving and, up until the end, gripping. By the throat. However, I've only seen this movie once with no real desire to see it again.
Raising Arizona is a great mix of characters and plot. H.I., Ed, Nathan Arizona, the jailbirds, Glen and Dot... the way H.I. and Ed are compelling is that he is willing to do whatever he can for the woman he loves, including going back to his criminal ways, and the fact she, as a cop, is absolutely willing to compromise her morals and break the law to get what she wants is brilliant. If you haven't seen this movie, see it soon. You'll learn a lot as well as be entertained.
Good characters will save a tired or thin plot:
Seinfeld was a show about nothing but in each episode, in addition to the four main characters who were complex in their simplicity, the recurring characters as well as the one-time-only characters would completely own the episode. I learned the majority of what I know about character development as well as dialogue from watching/studying episodes of Seinfeld. That's how I do it. The cat is out of the bag.
The Breakfast Club was about five high school kids who had to serve an all-day detention at school on a Saturday. Thin plot for sure. But the portrayal of each character (the brain, the jock, the princess, the basket case and the criminal) was authentic because they weren't one-dimensional. The kids had pain in their lives they were trying to hide and when it all came out throughout the movie and when it came time for them all to break down, they really delivered. This is another favorite movie of mine I can watch over and over because of the characters.
Animal House. Did that movie even have a plot or was it just a free-for-all with John Belushi? It doesn't matter. It's an American Classic because of the characters. Delta House vs. Omega House, the Deltas vs. the Dean of Students. Classic conflicts are everywhere. While no one really changes the kind of person they are at the end of the movie and conflicts are never really resolved, it doesn't matter. Why? The characters.
So how to make a compelling character?
Start with a one-dimensional personality, not a "person". Because there are a ton of specific personalities in high school, I'm going to go back in time. What kind of people are in high school? Students and faculty. Big deal. Those aren't personalities. You've got jocks, cheerleaders, nerds, band geeks, drama kids, the smokers in the boys' room, the narcs, the Goths, the teacher's pets, the perpetually horny, the outcasts, the bullies, the foreign exchange students, the school-spirited and the bored clock-watchers. I'm going to pick one for my examples here we'll go with the cheerleader... Sally. It's easy to stereotype cheerleaders as bimbos, easy, shallow and mean. Who wants to read about the same old girl who's at the top of the pyramid with no panties on? We must try harder to make a cheerleader worth reading.
Give them a problem that works in direct conflict with the personality. Out-of-control vices are great for this. Maybe Sally has a gambling problem. Wait, what? How can a cheerleader have a gambling problem? Well, maybe she's not in high school but is actually a cheerleader for the Dallas Cowboys and has a penchant for playing the Pick 6 and scratch offs. Maybe she's a Laker Girl who drives to Vegas every weekend and always comes home broke. Just because a character is one-dimensional doesn't mean they have to fit the first thing you think of and be a stereotype. Not all cheerleaders are 16-year-old girls. But does she need to be a cliché? No, unless you can make the cliché so extreme that no one has read anything like it before, which I think is acceptable. But to do that is still not really compelling. If she's bet her last hundred bucks on red and it lands on black, how does she get home?
Give them a situation where failure is not an option. This is where the plot can start to take shape. We still need conflict, and the best way to give a character a conflict is to kick them out of their comfort zone and see how they handle it. Maybe Sally was raised Southern Baptist and now she's broke does she go to amateur night at Scores or the Crazy Horse and win it all? What if she didn't? How desperate will she get to save herself? Does Sally find a rich businessman and prostitute herself for money to get home or does she rob him when she's up in his hotel room? Does she stay, fight, and survive at any cost or does she give up? How does she reconcile her upbringing with her addiction? How does it change her?
Another option to compound a character's complexity give them a secret that no one can ever find out about. The more embarrassing, the better. Find out what lengths they will go to cover it up and save face.
Like I said, the conflicting elements to your character's personality will help you shape the plot. The more difficult the do-or-die situation is for them, the better. The plot will be more convoluted and have more ins and outs they need to handle. The result will be a story that is not only satisfying to write (as well as potentially easier to plan, which means easier to complete) but will be satisfying for your audience to read, especially if the personality you choose for your character is particularly one-dimensional, make the conflict, situation and secret twice as bad so they experience enormous personal growth because they have to... or else. And the resulting personal growth can be life-scarring or the best thing that ever happened to them. Either is acceptable. Even if Sally does have to roll the businessman or work the pole, perhaps her growth comes from taking care of a problem herself instead of having to call her father and explain why she got herself in the situation she did, saving face and keeping her secret.
Dang, I kinda like this Sally girl...
What more do we want? Someone to root for. Someone worth it, even if we don't know it at the time. We want a hero.
Another example about a character with a secret
The awkward, shy art teacher (a cliché, yes, but bear with me a moment) at the local community college is actually a massive death metal fan and has always wanted to be a singer in a band but never felt it was practical. He feels that he's cultivated an image over the years that if his students knew, he'd be embarrassed (it doesn't fit his persona and feels they'd make fun of him). He goes to see a show, his favorite Norwegian black metal band. The singer overdoses onstage. The band asks if there's someone who knows the songs. He wakes up and realizes this could be a way to overcome his shyness, fulfill a dream and grow as a person by getting on stage and finishing the set. Bonus points if there are some of his students in the audience.
This makes him a hero to the band (for not having to cancel the show), the audience (same reason), to the students ("Mr. Smith is cool after all"), to himself ("I did it"), and to the reader (all of the above). He was able to change in a positive way in the end through action. He doesn't change the world, just his little corner of it, and for some of us, that's huge. Isn't it more satisfying that he takes the bull by the horns instead of letting the parade pass him by and keeps living his hum-drum life? I think so. It's like, "hell yeah, dude."
A word about unlikeable characters
The more of a jerk-off your character is, the less people might want to root for them and the harder you're going to have to work to win over the audience. That doesn't mean you should ever take the easy road and not make them a heel. People like characters they "love to hate" and people like underdogs. We don't want to read about perfect characters, no one does.
Your challenge, should you choose to accept it
Come up with at least three characters using the guidelines I have outlined above. I was going to save the link below until next time but we might as well get started now. Feel free to comment, criticize, brainstorm and anything else. If anything is confusing and you need more clarification, don't hesitate to comment or send me a note. Once you have your characters, you can post them here if you'd like. But hang on to them for your own personal use. If you want to come up with more than three, go for it. We can discuss whatever you'd like.
If you're not using this site (tvtropes.org/pmwiki/pmwiki.php…), start. It will make everything so much easier for you. The bulk of the work is done for you already. Now, I'm not saying play mix and match, create three characters that make sense. Create characters you would want to read about. And, this is a big hint... create characters you would want to write about.
Look for Part 2 in the next couple of weeks. It will be an in-depth look at motivations. So for the moment, take your time with this. No rush. Create a nice "waiting room" full of characters in the meantime. It'll make things easier on you.
Part 2: raspil.deviantart.com/journal/…